Second prototype is to make anything we want, but push it further. Learn more cool stuff.
I’m back with Flash, and happy about it. I spent some time creating a framework so that my games would take less time to implement.
The instructions are there because I wanted it to have instructions. You probably will not make sense of them until you have played the game a couple times.
The goal is survival: get the highest score possible. Use the Left Mouse Button to shoot (hold it down to shoot continuously) the tiny cells that follow you everywhere. If they touch you, you lose a chunk of life (displayed on the Cell you control). When you kill them, they drop debris that you can collect and bring back to “Mother”, the big cell in the middle. When Mother has enough debris, it will upgrade your damage (each missile you shoot will kill an additional cell each time) and heal you up.
The simple “swarm” behavior of the cells that chase you was quite fun to develop. They will go in your direction, but they have a turn rate and need time to decelerate/change direction. Additionally, they will randomly change course just a bit, to keep things interesting.
What I would change about the prototype:
- Instructions… clearer please. In-game tutorial would be awesome.
- Add an in-game score display.
- Make the enemies spawn off-screen, and not in the middle.
Prototyping is fun.