This coming semester looks really exciting. Graduation is looming ahead, and I have no job to keep my fridge populated, and thus no idea what will happen when my lease ends in May.
But trivial matters aside, this semester is indeed promising, as I have begun to work on a new game! I can’t release many details as of now, but know that it features “a system that procedurally generates and modifies the game level at runtime to better match players’ varying skill levels and playstyles.”
Sounds smart, eh? It is a really abstract system that may well turn HAL9000 on us!
Keep checking back for updates…